Dev Diary: Patch 0.9.03.b "Adventure Expanded" & Patch Notes
Patch Notes
MAJOR FEATURE: New Menu System
The menu has undergone a significant improvements to better make use of the space available on PC, this should better allow you to look at your roguelike decks, view the content of heroes and much more.
MAJOR FEATURE: IW2 New Roguelike Content
Many improvements and updates to the roguelike gamemode have been made, including tuning to various AI decks, and cards that can appear both in enemy AI decks and the card pools that are from our prototype IW2 game.
MAJOR FEATURE: Quests
Your account is now granted various objectives every 24 hours, to a maximum of 3 quests at any one time. Completing these will grant currency that you will soon be able to use to purchase cosmetics and other items in the future. We currently have 6 quests and will be expanding this number soon.
Other features
New Global Relics
New Battlefields
Improve the asset bundles to improve loading times
New cursor
New Infinity engine logo
Ingame Deck display now allows zooming
Improved visuals of roguelike choice panels
Turn timer increased
Bug Fixes
Fixed old save files causing corruption
Fixed rest stop duplication error
Fixed crash at the final level of roguelike mode
Fixed asset bundles breaking with custom heroes
Fixed attack triggers not working in specific situations
Various other small fixes
In our latest patch “Adventure Expanded”, Our results for the Infinity Card Engine are starting to really ramp up, and that means new stuff to show off in Infinity Heroes, including our new overhauled Menu system! It’s so much more interactive, and feels like an amazing improvement. We also have more cards in Adventure mode thanks to our efforts on the Infinity Wars 2 Prototype. Speaking of, in the coming days we are going to be turning off the ability to grab access to the Infinity Wars 2 Prototype, as we don’t want too many people to be witnessing the first playable versions of the game.
We’ll also have more to share regarding Infinity Wars Classic in the coming weeks, so our oldest fans should stay tuned for more.
Additionally, with the UI improvements, there’s now a lot more functionality that’s been added to the Adventure Mode, which pairs in amazingly with the new cards that have also been added in to give more variety and spice to your deckbuilding potential. Additionally, the ability to view your deck as a whole while building it adds a great deal of clarity to the entire mode. Now you know exactly what you do, and will have as you head into the upcoming rounds.
And as always, we’d love to hear from everyone on Discord, where we’ve been hosting Dev Team streams, where our players can come and chat, challenge us to a game, and ask us whatever’s on their mind across any of our games. If you’re not already there, check the link out and we’ll meet you there!
Discord: discord.gg/dTWAE8x
~Reuben Covington & Jason Thomas